* (0:28) Chad vs Pat's phone.
* (5:34) Brodeur hates train games.
* (11:09) Dan's gaming whale gets a certificate of authenticity.
* (15:00) Fortune-telling with gnoll coins.
* (16:34) There's no shame in a job.
* (19:46) Brodeur grows up poor.
* (34:15) Who did and didn't get TPed.
* (37:18) Dan's hood.
Hosts: Brodeur, Chad, Dan, Pat
* (0:44) Being a fan for a second time.
* (2:24) What's missing in American politics.
* (4:26) The winners of the Battletech drawing. More giveaways are coming very soon, so keep up with Fear the Boot's Twitter feed. You can find Chris' Twitter feed here and Dan's here.
* (5:34) The Baby Shoes flash fiction anthology.
* (6:01) The Kickstarter for Loaded Up and Truckin'.
* (6:41) Head-canon. What it is and why we have it.
* (17:04) Handling contradictory head-canons within a gaming group.
* (0:33) Chad fired Brodeur, Dan is the head of HR, Broflake pending. * (6:26) Fear the Con X, post-con. Special thanks to Adam, Bob, and Derek. Also thanks to Beth, Julia, our Kickstarter backers, and everyone who attended. Derek's beard. * (10:23) Some gaming advice that Dan learned at FTC: Hiring an agent of chaos. Over the berm, where Pat kills us all. * (17:10) Inspecting the Broflake. Brodeur's reaction to ghosts. * (23:49) Chad's topic: Darkenship. Nobody gets Dan's jokes. * (27:39) Technical expertise and real-world knowledge when running a game. * (32:38) Never weaponize the information. Instead, use it as seasoning. Mr. Robot. For anyone not familiar, PerfMon is performance monitor. * (40:46) Weaving the information into the narrative. * (44:07) Pat getting possessed by Ted Kennedy. * (48:05) A quick round-robin of best games from the con. Hosts: Brodeur, Chad, Dan, Wayne
* (0:23) Introducing Beth and Adam. * (1:27) Dan will be on the Connections radio show on Wednesday, November 8th, from 10:30pm - 11:00pm Eastern time. You can find how to tune-in here. * (4:00) Whatever this con is called, it's occurring on June 22nd and 23rd, 2018. If the Wing Night funds, that will be on June 21st. * (12:03) Admission to the convention is free. Whether it happens or not is purely up to the Kickstarter, which we hope you'll back! * (18:21) Taking Bob's place. * (21:26) The con's location. The random gnoll sketch Dan was given by a vendor last year. * (23:46) Ending a convention with heat exhaustion. Hosts: Adam, Beth, Dan
* (1:07) Fear the Boot's Secret Santa, run by Noob13. You can find details on the forums. * (2:15) Dan's interview on Talking Tabletop with Jim McClure. Fear the Boot's Twitter and Facebook links. * (3:59) A cross-town move forces Dan to look through his possessions and contemplate life. The Battletech warchest system. * (9:06) Changing taste in games perhaps tied to a diminishing ability to focus on crunch. Our episode on getting started with Battletech. * (16:09) A question to the listeners: How has time changed your taste in games? Hosts: Dan
* (0:49) Life problems interfering with our recording schedule. * (1:47) Chad's latest garage sale find, and why Brodeur is banned from garage sales. * (4:57) The first D&D video game Chad bought, Shadow Sorcerer. * (9:12) A quick history of the relationship between tabletop roleplaying games and video games. The second D&D video game Chad grabbed, Secret of the Silver Blades. * (15:31) The third video game, Curse of the Azure Bonds. The original novel, Azure Bonds, and its subsequent module, also called Curse of the Azure Bonds. * (18:43) The puzzle wheels and game aids used as copy protection on the games. * (23:21) The not-so-new idea of transferring your characters between a video game and its sequel. The segregation of software stores. * (27:23) Parts of the Forgotten Realms they said they'd never develop...and then did. Keef the Thief. * (33:36) Bringing Alias to a new generation. Hosts: Brodeur, Chad, Dan
* (0:46) Fear the Con X's Kickstarter is live and needs your support. * (1:55) Support the Strays on No Shave November. Also, much love to Matt who joined the team after this show was recorded, which is why he doesn't get mentioned in the audio. * (9:45) The finite resources of governance, The Rules for Rulers, The Dictator's Handbook, and how it all relates to RPGs. * (20:29) Dan's Story: Contractor Competition. People want each other's resources for the same objectives. * (25:32) Techniques for designing the power structure. Political Order and Political Decay. * (49:44) So we were playing Riven... Hosts: Chad, Dan, John, Wayne
* (0:54) Revisiting side games. * (1:39) How we deviated from our prior advice. * (3:47) Chad loses InSpectres and switches to Wilderness of Mirrors. * (6:13) On the activities of the players and their gang. * (9:18) Objective 1: Kill James Waite. * (11:28) Not keeping the side game and main game related. * (12:32) Could players that aren't there for side games be left in the dark? * (28:18) Easter Eggs for longtime fans that aren't necessary information to understanding the plot. * (31:57) Going back in time. * (33:48) Generating game ideas by asking what the players would like to learn more about. Hosts: Brodeur, Chad, Dan, Pat
* (1:19) The requisite disclaimers. * (1:57) How mental health affects gaming, as the person with the condition. * (2:26) Attendance issues. * (5:15) Accepting that some issues can't be dealt with or accommodated in the context of gaming. * (7:02) Some ideas for accommodating attendance issues when you can. * (10:53) Beating yourself up during the game. * (12:12) Accommodating mid-game issues. * (17:37) Being anxious about being anxious. * (22:28) The relationship between depression and self-value. Asking the right questions. * (27:23) Tough thoughts during the downtime. * (31:55) Dan versus the X card. The importance of communicating meaningful information. Applying Hanlon's Razor to issue of offense. * (52:22) Wayne gives his thanks to a group at DruCon. The value of distraction. * (54:49) A big thanks to our Patreon backers! Hosts: Brodeur, Chris, Dan, Wayne
* (0:31) Welcoming back Chris, Julia, and Pat. * (1:32) Thanking John Ely for Pugmire and Chris Ings for an outstanding coloring book. The coming war between Corgi and Pug owners. * (8:19) Movie scenes that disturbed us as children. Sharing a Coke with the princess from Neverending Story. * (17:48) People stepping on each other's toes in Julia's game. Keeping to your role. * (24:15) Whether Pathfinder may be the wrong game for this particular group. * (26:30) Picking a good first game for new roleplayers. * (31:53) Back to whether this group is even playing the right game. * (34:31) Throwing tons of dice as a way of breaking the spirit of a system. * (42:38) Sending a message through sabotage. Hosts: Chad, Chris, Dan, Julie, Pat
* (0:41) A look back at the Big Board. * (3:37) Lesson prep for a church and how it demonstrates a social concept that applies to gaming. * (7:17) Performance by one versus content by all. * (15:14) Recognizing what's important to another person. * (25:01) Whose benefit is the game for? Setting the right level of control. Hosts: Brodeur, Chad, Dan
* (0:27) Just Dan and Karla! Well, and the pets. * (1:04) Big Bang Theory. The clip Dan mentioned (WARNING: Yelling and NSFW language.) * (4:57) Celebrity gossip. The names Dan was looking for are Paul Blackthorne (Quentin Lance), Stephen Amell (Oliver Queen / Green Arrow), and John Barrowman (Malcolm Merlyn). * (8:50) The increased representation of women in the gaming demographic, but the enduring presence of the reluctant gamers we'd like to bring into the hobby. * (14:20) Karla's first impression of gaming, and what got her to try it. Roleplaying as a spectator sport. Finite choices to avoid overwhelming someone with choice. * (21:08) The difference between knowing what to do and how to do it. The value of familiarity with the source material. Assistance with character creation. * (31:32) Recognizing personality traits that may make the potential gamer reluctant. Hosts: Dan, Karla
* (0:29) Brodeur thanks John Wells, Mark Lawson, and Sgt. Dan for help with Crown Royal bags. * (2:33) Dan gets a copy of Battletech's Alpha Strike rules. * (4:25) A shift—or new fad—in tabletop roleplaying games: consuming play instead of participating in it. * (12:32) New technologies allowing a new market, misinterpreted as a change in an existing market. Hosts: Brodeur, Chad, Dan
* (0:36) A second take, and why Brodeur's wife just might be OK with bigamy. Star wipe. * (4:07) Pat's new refrigerator. Dan's plan to conquer Narnia and install Beth as queen. * (8:23) Today's Topic: Terrible segues. Brodeur's seat just might be up for the taking. * (10:29) Controlling your players via consequences. The concern that the logical consequence may derail the game or distress the player. * (13:27) Games that specifically accommodate consequences, whether through setting or rules. * (16:31) Strategy 1: Managing expectations before the game starts or as a particular action is being declared. * (19:51) Strategy 2: Backing off to calm down when emotional investment has gotten too high. * (23:38) Strategy 3: Preparing a mechanism for when it all goes wrong. * (28:08) Strategy 4: Let's make a deal. * (30:54) Strategy 5: Handle it at the plot level, apart from the players. * (38:58) Strategy 6: Roleplaying the consequence in a way that involves all of the players. * (43:45) Fear the Con X signup rolls on! You can PM Adam here and Derek here. Hosts: Brodeur, Chad, Dan, Wayne
* (0:28) Fear the Con's site is ready. * (1:13) Our emails have been fixed, including the confirmation for forum signup. * (8:56) The planned ending for a session of the Actual Play goes awry. * (14:59) Being fair to your players. The song that inspired the intended scene. * (21:23) Reinventing the end. * (22:02) Giving your players the freedom to surprise you. * (32:16) Changing up instead of panicking or doubling-down. * (37:50) Planning for the unexpected by looking at what something brings to the game, not how an event might turn out. Hosts: Brodeur, Chad, Dan
* (0:29) Why Brodeur is scared of Aisha. * (2:49) Some new information on Fear the Con X. Derek's charity game (low level, mid level, and high level tiers). Booters and Shooters. Email Adam Gottfried if you're interested in pre-con tourism. * (10:17) Chad's anger. * (13:00) Games with too much RP and not enough combat. * (15:52) Combat that makes sense within the context of the game. * (20:37) Reasons combat can be important to the catharsis of an RPG. * (26:18) The tyranny of choice by which players opt out of combat they ostensibly want. The tyranny of moral complexity by which Game Masters strip combat of its catharsis. * (33:48) Zombie stories as an example of moral simplicity. * (38:38) Ma Carver as a counter-example. * (45:56) Why Brodeur's players opt not to fight. The limiting factor of time. The three round limit. Hosts: Brodeur, Chad, Dan, Wayne
* (0:29) Brodeur turns a negative episode into a regular one. * (4:52) An end to a long-running D&D campaign. * (6:34) An unexpected finish. Microscope. * (10:20) Balancing player agency against story coherence. * (17:04) Confinement forcing creativity. * (21:30) The signs it was a successful ending. * (25:59) How Brodeur will end the next leg of his campaign. Hosts: Brodeur, Chad, Dan, Wayne
* (0:28) The Skies of Glass AP is out. * (2:36) Our other AP on Twitch. * (5:46) Brodeur's new coworker. * (9:19) Timing the ending moment of the game. An unintended murder. * (17:16) The opposite extreme: letting a scene overstay its welcome. * (22:40) The difference between a cliffhanger and an abrupt ending. Advice on recovering the momentum. * (36:29) Envisioning a more satisfying ending and why one may not exist. * (39:28) Distilling advice. Hosts: Brodeur, Chad, Dan
* (0:32) Making up reasons for why Wayne couldn't make it. * (1:45) Brodeur and the Marilith: A Dramatic Reading, coming soon. * (3:29) Trying to win over the group when you have a different plan. Just charge in! * (8:32) Playing the social dynamics around the table. * (19:24) Handling the issue character-to-character, whether through RP or in-game abilities. * (30:14) When the other plan is genuinely bad. * (36:55) Winning over the Game Master. Hosts: Brodeur, Chad, Dan