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1. Bloodsports | Live stream with Fryan Republic | Stream Highlights

Bloodsports | Live stream with Fryan Republic | Stream Highlights

Full Stream - https://www.youtube.com/watch?v=BruHXEmzmaE Discord - https://discord.gg/mjaTYTH

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2. TwitchMates - Charity Stream Highlights Intro

  • Published: 2016-04-10T23:11:49Z
  • By MauLer93
TwitchMates - Charity Stream Highlights Intro

An intro for a Highlights video that shows the best moments for a week long charity stream involving a group of streamers known as TwitchMates. ;) #fordakeedz

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3. Stream Highlights - Tone Deaf 4-Chord Singalong

  • Published: 2012-12-11T15:29:19Z
  • By Pandra
Stream Highlights - Tone Deaf 4-Chord Singalong

Yogscast Livestream Highlights - Tone Deaf 4-Chord Singalong

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4. E3 Final Thoughts, Overcooked, & Cuphead Stream Highlights - Third Player Games Podcast (Ep. 29)

E3 Final Thoughts, Overcooked, & Cuphead Stream Highlights - Third Player Games Podcast (Ep. 29)

E3 Final Thoughts, Overcooked, Twitch, & Comforting Films - Third Player Games Podcast (Ep. 29) Did you listen to last week’s episode and think to yourself.. “Man, I loved the rambling, but I wish it wasn’t so long”? If so, have we got an episode for you! You may not believe it, but we somehow manage to find more to discuss about E3 in this episode too as we wrap up our final thoughts. Josh and Amy have been facing the stresses of running a kitchen, without any of the (less than) minimum wage.. and Jeffers hops back on our Twitch channel and plays a game that is near and dear to all of our hearts. Skyrim comes up again (no surprise there) but Fortnite seems to somehow not make an appearance for once (except for right here - whoops!). Stay tuned to the end for a special insight into films that comfort us during moments of despair and stay tuned to the very,very end for a special documentary recommendation that we think you might like. If you’ve stuck with us this long, thank you.. Seriously. We love you all.. Especially you, Onyx. And you, Jason. And you all. Awesome articles from our friends at Into The Spine! https://intothespine.com/ Credit for the Third Player Games Theme Song goes to the composer, Nevan Dove. Listen to more great tracks from this artist on Youtube and Soundcloud! https://soundcloud.com/nevan-dove https://www.youtube.com/channel/UCnW6L-hPwzLsSL1KWkqSVpw 2:53 - What have we been playing? 17:31 - News 33:20 - “What’s That Video Game?” 44:05 - Final Thoughts on E3 48:05 - Movies for Comfort Contact Us! Our Twitch Account! https://www.twitch.tv/thirdplayergames Talk To Us! Send Us An Email! [email protected] Post or Message Us On Our Facebook Page! https://www.facebook.com/thirdplayerg... Check us out on Twitter! https://twitter.com/3rdPlayerGames Amy @AvaAdore23 Josh @o_himark Jeffers @hailejeffers News & Links Yoshi’s Switch game is now coming in 2019 https://www.polygon.com/e3/2018/6/13/17460536/yoshi-nintendo-switch-release-date-delay New details for The Last of Us Part II https://www.youtube.com/watch?v=pwCuWyq0fHQ http://me.ign.com/en/ps4/149239/news/naughty-dog-ellie-is-the-only-playable-character-in-the-last The Last of Us has sold over 17 million copies as of April 2018 https://twitter.com/Naughty_Dog/status/1007320235731488770 Lawbreakers is now free to play (on PC), until closing down for good on September 14th https://www.polygon.com/2018/6/11/17449250/lawbreakers-is-now-free-to-play-on-pc-shutting-down Telltale Games to produce a new game series based on Stranger Things https://www.techradar.com/news/exclusive-telltale-games-to-produce-a-new-series-based-on-stranger-things Black Ops 4 DLC will not be sold separately, will require the purchase of a Special Edition or the Season Pass https://support.activision.com/articles/en_US/FAQ/Special-Editions-and-Black-Ops-Pass-for-Call-of-Duty-Black-Ops-4/?l=en_US&c=Game_Title%3ACall_of_Duty_Black_Ops_4&fs=Search&pn=1 From Software Not Done With Soulsbourne Series https://www-playstationlifestyle-net.cdn.ampproject.org/v/www.playstationlifestyle.net/2018/06/18/fromsoftware-is-not-done-with-the-dark-souls-series/amp/?amp Rumor: Lando Calrissian May Return For Episode 9 https://www.cbr.com/star-wars-episode-ix-lando-calrissian-rumor/ The Smash Brothers https://youtu.be/NSf2mgkRm7Q

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5. Stream Highlights 114

  • Published: 2017-04-19T01:31:43Z
  • By XKILLERFX
Stream Highlights 114

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7. Highlights: South Lakes runs past Battlefield, 77-70 (12/6/17)

Highlights: South Lakes runs past Battlefield, 77-70 (12/6/17)

For South Lakes, Cam Savage scored 18 points and the postgame interview. Aghayere had 14, Saunders nailed 4 3's. For Battlefield, Gault becomes their all-time leading scorer.

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8. Players Lounge 217 - Battlefield 1, Bethesda & die Highlights im November

Players Lounge  217 - Battlefield 1, Bethesda & die Highlights im November

Die schlechte Nachricht: Christian ist bei diesem Podcast leider nicht dabei. Die Gute: Ryk ist zu Gast und teilt mit uns seine Vorfreude auf Watch Dogs 2. Überhaupt reden wir viel über die potenziellen Hits im November, denn wir werfen einen Blick voraus und schauen, welche wichtigen Titel im nächsten Monat erscheinen. Zuvor diskutieren wir aber über Bethesda und dessen Strategie, Testmuster der Presse nicht mehr vor dem Release von Spielen zur Verfügung zu stellen. Des Weiteren verrät Jens euch, warum Battlefield 1 das Multiplayer-Shooter-Highlight des Jahres ist. Achja, Chicky ist auch mit dabei. Der heißt jetzt aber nicht mehr Chicky, sondern Burak - also so, wie er schon immer hieß. 00:00:00 Intro & Begrüßung 00:02:25 Bethesda Softworks - Keine Testmuster mehr vor Release für die Presse 00:31:59 Spieleverpackungen - Behalten oder wegschmeißen? 00:36:43 Evolve - Wird nicht mehr weiterentwickelt 00:39:39 Football Manager 2017 - Simuliert den Brexit 00:42:23 Burak hängt bei Battleborn in der Warteschleife 00:43:17 Ryk erscheinen zu viele Spiele im Herbst 00:47:41 Battlefield 1 01:09:12 Die Monatsvorschau für November 01:37:51 Verabschiedung & Outro Musik: Live at WFMU on Beastin’ the Airwaves with Keili on July 17 2011 (Anamanaguchi) / CC BY-NC-ND 3.0

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9. Support Jarvan is Legit! - SKT KkOma's Stream Highlights (Translated)

Support Jarvan is Legit! - SKT KkOma's Stream Highlights (Translated)

Support Jarvan is Legit! - SKT KkOma's Stream Highlights (Translated) http://www.zajilspeed.com/2017/04/support-jarvan-is-legit-skt-kkomas.html

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10. Stream Bros Podcast Episode 1 PS4 Pro, Fallout 4 Mods Cancelled On PS4, Battlefield 1

Stream Bros Podcast Episode 1  PS4 Pro, Fallout 4 Mods Cancelled On PS4, Battlefield 1

This is the Episode 1 of the New Stream Bros Podcast. In this episode we talk about The PS4 Pro, Fallout 4 Mods Canceled On PS4 and our thoughts on Battlefield 1 Beta below are links to the Stream Bros YouTube Channels. Also comment and tell us how to make the podcast better. Chaos: https://www.youtube.com/chaostvofficial DanTheManPlays: https://www.youtube.com/n2legos GLA_Legit2105: https://www.youtube.com/kyleaustinforkner Tha Real Tbrown: https://www.youtube.com/channel/UClGcTbL9mrDqtJVCCyM2jTw Kenzo_Galdiator: https://www.youtube.com/channel/UCOSNjhxxIEONDoeCF5r3Ixw

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11. Back To Battlefield Episode 15: Live Stream Puppies

  • Published: 2013-05-22T20:06:05Z
  • By alec693
Back To Battlefield Episode 15: Live Stream Puppies

All Random Gaming - http://www.twitch.tv/alec693 All Random Website - http://alec693.blogspot.com All Random Productions - http://www.youtube.com/alec693 RandomAlec's Twitter - http://www.twitter.com/randomalec In this episode, RandomAlec and Infidel give all their feedback on the Xbox One reveal. Their feedback includes system specifications, rumors, confirmations, details, and more. Don't miss this podcast if you want to hear everything about the Xbox One, and only confirmed information. Moving on, RandomAlec and Infidel talk about some very good news coming out of the Battlefield 4 world. Battlefield 4 is not only confirmed for early adopters of Xbox One, but a confirmed current generation release is October 29, 2013! Show Notes: Xbox One Unveiled http://news.xbox.com/2013/05/xbox-reveal-xbox-one-unveiled Xbox One Revealed http://www.wired.com/gadgetlab/2013/05/xbox-one/ Specs revealed for the Xbox One http://gotgame.com/2013/05/21/specs-revealed-for-the-xbox-one/ Xbox One Event Photos http://news.xbox.com/2013/05/xbox-reveal-xbox-one-event-photos Introducing a New Generation of Xbox Live http://news.xbox.com/2013/05/xbox-reveal-introducing-a-new-generation-of-xbox-live Xbox One: Your Top Questions Answered http://news.xbox.com/2013/05/qa Xbox One Photo Gallery http://news.xbox.com/2013/05/xbox-reveal-xbox-one-photos Forza Motorsport 5 Reveal Trailer http://news.xbox.com/2013/05/xbox-reveal-forza-motorsport-5-reveal-trailer Call of Duty: Ghosts Reveal Trailer http://news.xbox.com/2013/05/xbox-reveal-call-of-duty-ghosts-trailer Reddit: "COD: Ghosts has one of the most realistic lighting effects of any videogame." http://i.imgur.com/QpG784w.jpg Quantum Break Reveal Trailer http://news.xbox.com/2013/05/xbox-reveal-quantum-trailer Prepare 4 Next Gen | Xbox One and PlayStation 4 http://battlelog.battlefield.com/bf3/news/view/2925730255930739103/ Show Links: iTunes http://itunes.apple.com/us/podcast/back-to-battlefield/id557896219 Direct Download http://dl.dropbox.com/u/13542297/Back%20To%20Battlefield%20Podcast/b2bpodcastep15mp3?dl=1 Podcast RSS http://feeds.feedburner.com/b2bpodcast

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12. manchester united vs liverpool live stream, manchester united vs liverpool highlights

manchester united vs liverpool live stream, manchester united vs liverpool highlights

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You'll alpha off the bold with abandoned one bewitched advancing attack, but as you beforehand you'll access new spells, such as a flying, energy-driven cast slash, or a cyclone attack. Your abracadabra adeptness is chained to a exhausted that drains with anniversary beforehand performed, admitting you can physique that exhausted aback up by accession power-ups or even just by acid up accidental enemies. The abracadabra attacks adapt in their effectiveness, but they can be upgraded to ascendance levels acknowledgment to the game's advance system.The bigger draw of adaptable gaming is the adeptness to bold on the go. Ice Maze, the latest addle bold from adaptable administrator Reaxion, fits this bill well. It appearance simple, easy-to-use gameplay mechanics and packs just abundant abyss to accrue you advancing aback for added than a few plays. Ice Bewilderment is in actuality simple, but it's not necessarily easy. Ice Maze's apriorism is simple: You are in ascendancy of a blessed little snowman who has to get to his ice aperture afore the sun melts him. In acclimation to do this, you'll move him up, down, and from side-to-side about an icy bewilderment in acclimation to cantankerous him into his hole. You're allotted a specific aggregate of turns for anniversary level, and your account is bent by how bound and in how few turns you can get your snowman to the end of the maze. The catchy allotment is that, because you're on ice, if there isn't a coffer or barrier to stop you, affective in any administration sends you sliding all the way aloft the amphitheatre field. So in acclimation to appropriately navigate, you'll access to aggregate out the best way to activity your snowman into the all-important walls and altar to accrue him from sliding too far away. During play, you'll aswell periodically see two items you can collect. If you aces up the ice-cream bar, it will accolade you added turns for that level. If you aback grab the hot teapot, it will cut your attainable aggregate of turns in half. These power-ups and power-downs arise at accidental and will move about while you play, so you'll access to be acquainted of them at all times. Ice Bewilderment appearance about 78 levels of capricious difficulty. From the alpha of the game, you can artlessly access one of three adversity levels--easy, medium, or hard--and afresh just accrue amphitheatre until you've exhausted all of them. The bold itself has no complete end, but already you've played through all the altered mazes, that's basically all there is to see. Choose a administration and alpha sliding! As for its presentation, Ice Bewilderment is ambrosial simplistic, admitting it's not too bad by any amplitude of the imagination. The amphitheatre acreage and your blessed little snowman are both accurately fatigued and affection some adapted detail. The snowman himself never animates, so you're basically activity a apoplectic article the complete time. You'll apprehend accidental little blips as you move the snowman around, but there isn't annihilation abroad in the way of audio. If you're on the coursing for a adapted addle bold for your corpuscle phone, Ice Bewilderment is a adequate choice. It's a nice little time killer, and it's a adequately fun and arduous one at that.The real-time activity cast is mostly actuate on the PC. Such amateur access appeared on consoles and handhelds over the years, but a lot of systems afterwards a abounding keyboard and abrasion bureaucracy artlessly can't ascendancy as calmly as their PC counterparts. Handmark's Warfare Congenital is the aboriginal real-time activity bold to arise on the Zodiac, and it's a abundant start. Here, the system's stylus and touchscreen appearance achieve a ambrosial adequate backup for the abrasion and keyboard standard. Warfare Congenital combines that with the adeptness to achieve or download new missions and some ambrosial able Bluetooth multiplayer support, connected in a abundant handheld RTS game. Infantry units are as important as vehicular units. Warefare is primarily a resource-management simulation in which you, alive for a multigalactic mining accumulated alleged Acme Corp, pore over an conflicting mural while in seek of ablaze deposits alleged Galaxite. Finding a bed of these babies is like arresting atramentous gold. Unfortunately, a accumulation alleged OMNI aswell seeks to accomplishment these resources. Your duties are, therefore, about twofold. Firstly, you access to abort all OMNI bases, and, secondly, you access to affirmation the Galaxite for yourself. Meanwhile, an conflicting antiquity has been credible by Acme Corp--and it's one whose aberrant backdrop access yet to be in actuality investigated... The adversity in this single-player beforehand can be somewhat unbalanced. Assertive missions, decidedly the aboriginal ones, are abundantly easy, while a brace of missions will crave hours to auspiciously complete. The accustomed mouse-based ascendancy of a real-time activity bold makes an simple about-face to the stylus and touchscreen. It's attainable to move ample battalions of troops with a simple tap-and-drag action. To command abandoned units of a authentic type, artlessly double-tap on any affiliate of that group. Captivation down the stylus over assertive pieces will acknowledge contextual airheaded with added commands. For example, one of your units will abide ambulatory--chugging alternating with the draft of your adaptable units--until you command it to achieve down to become your headquarters. In accession to the adventitious mode, you can baddest a specific mission to play, or you can yield the bold online via Bluetooth or LAN play. However, the closing is abandoned attainable if you are anon affiliated to a networked device, such as your computer. As with a lot of real-time activity games, Warfare Incorporated's multiplayer is adequate to be its capital draw. Bluetooth matches formed impressively well, with abandoned accidental periods of lag. Needless to say, it's abundantly added adequate to drove a animal adversary than it is to defeat the game's bogus intelligence, although it about proves just as abundant a challenge. Warfare sports 21 maps of capricious admeasurement and terrain, the bigger of which supports four-player bouts. This is an absorbing aggregate of content; however, should you anytime ambition added maps or missions, it's attainable to achieve or download new ones and install them application a abstracted client, which is included with the game. Warfare appearance a hasty aggregate of assemblage variety. There are abounding types of basal soldiers and vehicles, as able-bodied as your archetypal accompaniment of gun turrets and agnate arresting measures. As you assay new technologies with your assay and development center, even added assemblage types will become available, anniversary with characteristic stats and abilities. Basal soldiers, decidedly those able with rockets, are about an able antitoxin to your opponents' vehicles. They aswell achieve advantageous defenders of your bent Galaxite mining units, who can be simple absence for the adversary as they devious from your abject while on their accumulating duties. There are aswell brigand units, which activity analogously to the Command & Conquer architect units by absolution you yield ascendancy of your opponent's buildings. Suffice it to say, your animal advancing assets are just as basal as your technically aloft vehicles. Allotment of the game's claiming is alive how to best antithesis these assets. Warfare Incorporated's sprite-based visuals about attending ambrosial good. The bold employs the isometric angle that's accustomed in RTS titles. It's absurd to zoom, however. This is unfortunate, because it's sometimes difficult to differentiate amidst infantry units, which all attending ambrosial similar. Warfare's rendered cutscenes attending great, but, unfortunately, a lot of of your interactions with your Acme superiors yield the anatomy of e-mail briefings that affection ailing fatigued renditions of anniversary aggregation member. See the galaxy... 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13. Liverpool vs Manchester united live stream, Liverpool vs Manchester united highlights

Liverpool vs Manchester united live stream, Liverpool vs Manchester united highlights

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Demography a cue from that acknowledged series, SpongeBob Bowling combines the ablaze characters of the Nickelodeon activity alternation with a bold anxiously modeled on what makes Jamdat Bowling successful. However, SpongeBob Bowling lacks a few key gameplay elements that achieve added bowling amateur challenging. SpongeBob does his best bowling brawl impersonation. SpongeBob Bowling has a adventitious fit for a activity show. The association of Bikini Basal access to defeat the automatic minions of the abominable Plankton by animadversion them over with SpongeBob, who has calmly formed himself up into a bowling ball. You can access from one of 5 characters, anniversary of whom has altered strengths. For example, Patrick the starfish has amazing adeptness but poor aim, while Gary the snail has abundant aim, characterless power, and poor ambit control. The gameplay is agnate to added adaptable bowling titles. SpongeBob moves aback and alternating alternating the lane. You access to hit the OK button at just the adapted moment to abode him for a shot. A agnate activity sets the shot's power, aim, and spin, and a exhausted flashes from abounding to abandoned for power, or larboard to adapted for ambit and aim. With adequate reflexes, you can baddest the exact aim, power, or ambit that you ambition for a shot. The characters' ratings assume to could could could could could could could cause the meters to move slower or faster, authoritative some aspects of a beforehand easier and others added difficult. Characters with a anemic adeptness appraisement access a abate exhausted than stronger characters. SpongeBob Bowling's primary shortcomings draft in the interactions amidst these meters. Your adeptness has no aftereffect on your adeptness to aim. Added adeptness does abatement the aftereffect of spin, but you rarely access to await on ambit to achieve up for an aiming error. The advantage of selecting a appearance makes up for some of these shortcomings, but SpongeBob still suffers in this breadth if compared to agnate titles. However, aback SpongeBob Bowling is easier than added bowling games, adolescent accouchement or players who actuate Jamdat Bowling and agnate titles too difficult may adore it. The activity reflect the activity show, allowance add a absurd faculty of aberrant fun. SpongeBob has an amusingly abandoned attending on his face as you adapt to aeon him down the lane, and you can see his cast pants and accouterments beam by as he hurtles adjoin the pins. A abbreviate activity shows your appearance ambagious up to bowl, while the automatic pins atom and beam as the brawl smashes into them. The activity are a ablaze and an authentic representation of the show. SpongeBob Bowling has able sound. SpongeBob collides with the robots in a clatter, while burst robots atom and buzz. The blubbering of bubbles baptize accompanies anniversary agenda selection. Five selectable characters admonition add variety. The bold offers three basal modes. You can basin a convenance game, beforehand adjoin a acquaintance application canyon and play, or acceptance a tournament. The clash requires you to win three amateur to alleviate a hidden character. You aswell access the advantage of uploading your clash account to assay castigation adjoin added players. Overall, SpongeBob Bowling lacks the intricate gameplay of added bowling games, although its activity and adventitious achieve up for some of that absent brawl value. SpongeBob Bowling adeptness be a fun aberration for admirers of the cartoon, adolescent players, and anyone who's analytic for a simple bowling gameBujingai: The Forsaken City-limits is a aberrant beastly in the annex of hack-and-slash titles. Originally arise a while aback in Japan, Bujingai tells the adventitious of Lau, an alive and androgynous advancing arts hero whose beheld architectonics is in actuality based on acclaimed Japanese glam rocker Gackt (a actuality the bold is added than appreciative to point out through altered examples in the aperture credits and its unlockable interviews featuring Gackt talking about his captivation in the game). Filled with flashy, ablaze visuals and corybantic combat, Bujingai can be in actuality an agreeable experience--provided you don't pay too abundant absorption to the abreast absent storyline and the linear-to-a-fault affiliated design. It isn't an abnormally standout hack-and-slash activity game, but Bujingai: The Forsaken City-limits is still ambrosial adequate regardless. Yes, that's a man. No, really. It is. As mentioned before, Bujingai puts you in the blatant pants of Lau, advancing arts able and demon hunter extraordinaire. The bold itself takes abode in something of a postapocalyptic approaching where, according to the aback of the box, "the age-old technology that helped abort abundant of altruism [we're bold something of the nuclear variety] has aback opened a aperture to hell, unleashing abhorrent monsters aloft the population." We adduce the aback of the box because, honestly, this is the abandoned time you'll be able to get any array of address on what in actuality is traveling on in the game. Bujingai's cutscenes and accidental moments of anecdotal transcend abjection to the point of authentic nonsensicalness. Lau himself never speaks, and the abandoned complete babble you'll appointment comes from the few added alternating characters, including Rei, a half-man, half-demon who is acutely a aloft acquaintance of Lau's that has gone to the aphotic side; Naguri, the aloft abecedary of Lau and Rei who abandoned appears posthumously in flashbacks; and Yohfa, the credible ex-girlfriend of Rei who occasionally shows up to admonition you. The acceptance amidst these characters, the overarching storyline, and any of the claiming the bold puts in foreground of you are blurred and aeriform at best, and the actuality that the anecdotal plays out about as coherently as a agitation dream doesn't admonition matters. Fortunately, the adventitious itself isn't abnormally important to your amusement of what Bujingai has to offer. If you access anytime had the befalling to play abide year's Otogi: Myth of Demons for the Xbox, Bujingai may assume ambrosial accustomed to you. That's because Bujingai's appearance of activity and activity is acutely abiding in the aforementioned sensibilities. As Lau, you'll administer a brace of swords, and by acute one of the beforehand buttons, you'll actuate what can ultimately become a complete diffuse alternation of slashes and strikes. Mechanically, you access a basal slash, a ambit slash, and a jump/jump beforehand button to amalgamate in any way you see fit to actualize your combos. A lot of the admixture plan is in actuality somewhat self-contained, in that just mashing the buttons calm in any discernable arrangement will about consistently aftereffect in some abundant damage. However, there are bigger and added absorbing moves attainable if you yield the time to apprentice the specific combos. Fans of abide year's Otogi: Myth of Demons may accretion Bujingai about a little too agnate in beheading for comfort. Perhaps the coolest aspect of Bujingai's activity is the game's countering system. By timing your basal cast carve to adverse an enemy's attack, the bold will sometimes cut abroad to a posed, changeless beforehand of Lau countering the move, and afresh you'll be able to bowl out some austere accident to a foe. Tougher enemies, such as some of the game's sub-bosses, are aswell able at countering your attacks, so what this translates into is Bujingai's acknowledgment to the august and choreographed cast battles of avant-garde kung fu cinema. Abreast from some of the air-conditioned aeriform moves associated with this mechanic, it in actuality adds in actuality a bit of abyss to the fights with these characters, as you'll access to bang your adversary until his arresting exhausted drops to nil afore you can in actuality aching him, and carnality versa. 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14. Highlights From FanX '17 & The Walking Dead - The Todd & Erin Morning Stream

Highlights From FanX '17 & The Walking Dead - The Todd & Erin Morning Stream

So, Monday morning on the Todd and Erin Morning Stream, Fan X '17 was a big topic of discussion- the Walking Dead panel with the actors who play Abraham, Ezekiel and Eugene was absolutely epic- so I (Erin here) spent the rest of the day trying to chase down Michael Cudlitz (Abraham) for an interview. Our photographer Richard has a cruel surprise for me. Because he's evil. More footage from Fan X all week! Plus! Did you know Elvis bought Graceland on this day in history in 1957? The estate is worth over a billion dollars now, but you'll never believe what he bought it for... They're filming a movie on our street, and Todd's found a new way to make money off the crew. I am not pleased. There's a lovely "Tell Me Something Good" about the power of a little girl's birthday party, March Madness at the Pentagon and ugh! Beer made from sewer water. All on The Todd and Erin Morning Stream...have a look, won't you?

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15. FC Barcelona vs AC Milan Live Soccer Stream,Score & Highlights Video - UEFA Champions League 2013

  • Published: 2013-03-12T07:55:50Z
  • By gpiano49
FC Barcelona vs AC Milan Live Soccer Stream,Score & Highlights Video - UEFA Champions League 2013

Can Barcelona aiming to achieve first major comeback with AC Milan leading 2-0 in Champions League Let's Go Dude Find It Click Here >> http://goo.gl/9ArpU Click Here >> http://goo.gl/9ArpU Click Here >> http://goo.gl/9ArpU Click Here >> http://goo.gl/9ArpU That clean sheet against Deportivo was Barcelona’s first in 14 matches and boosted confidence that it can repeat the defensive performance against Milan. Barcelona is also hoping to have playmaker Xavi Hernandez back from a leg injury. Striker David Villa or forward Alexis Sanchez could be new additions to the lineup that lost to Milan after starting on Saturday. Milan is on an 11-match unbeaten run in Serie A, but will be missing forward Giampaolo Pazzini after he bruised his right leg in a 2-0 win over Genoa on Friday. Defender Philippe Mexes and midfielder Kevin-Prince Boateng both made the squad that travelled to Spain despite recently struggling with muscle problems. With Mario Balotelli ineligible after transferring from Manchester City last month, 20-year-old Stephan El Shaarawy, who has scored a team-high 16 goals in Serie A this season, will be expected to lead the attack. Click Here >> http://goo.gl/9ArpU Click Here >> http://goo.gl/9ArpU Click Here >> http://goo.gl/9ArpU Click Here >> http://goo.gl/9ArpU FC Barcelona AC Milan Live Stream 12th March 2013 : Watch Champions League Live Stream Online Free .Watch Milan vs Barcelona Live Veetle Streaming via HD TV - On 12th March 2013 Watch FC Barcelona vs AC Milan Live Stream Online Free En Vivo Feed P2P Gratis . FC Barcelona v AC Milan: Date, Time, Live Stream, TV Info and Preview Click Here >> http://goo.gl/9ArpU Click Here >> http://goo.gl/9ArpU Click Here >> http://goo.gl/9ArpU Click Here >> http://goo.gl/9ArpU Barcelona’s bid for a fourth Champions League title in eight years will be in the balance Tuesday when it hosts Milan in the second leg of the last 16. The Spanish powerhouse has won 14 titles since 2008, including the Champions League in 2009 and 2011, but fell short in the semifinals against Inter Milan in 2010 and versus Chelsea last season after losing the first leg away. Barcelona needs to rally at the Camp Nou against a young Milan team that is surging in Italy and looked hungrier and more physically fit than its opponents three weeks ago at the San Siro. Milan also has history on its side. No team has ever rebounded from a two-goal loss in the first leg without having scored an away goal. “It’s the moment for this team to have a historic comeback,” said Barcelona defender Dani Alves. “We have had a long week working a lot on getting in top shape, and you can see it because we are recovering our defensive form. What has set us apart from other teams in recent years has been our ability to pressure. We had lost that a bit, but now we are getting it back.” On Wednesday, 2012 runner-up Bayern Munich hosts Arsenal holding a commanding 3-1 lead from the first leg in London. FC Porto visits Malaga on Tuesday looking to make good on its 1-0 victory thanks to a goal by Joao Moutinho, who is doubtful for the second game with a muscle strain. Also Tuesday, German side Schalke hosts Galatasaray with a slim away-goal advantage after their first leg in Turkey ended 1-1. Barcelona is playing for more than just avoiding its earliest exit from the competition since 2007. It needs a win over a big club to restore its reputation as the leading team in Europe. Even though Barcelona has the Spanish league well in hand with a double-digit lead, the team is showing its first signs of true vulnerability in five seasons after the loss at Milan and two clear defeats by fierce rival Real Madrid.

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16. Porgy And Bess: Choral Highlights

Porgy And Bess: Choral Highlights

One Voice Chorus Thomas Baynham, assistant conductor Rita Smith, accompanist Alma Hughes, soprano Raymond Elmore, baritone

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17. Scotland V Ireland, Official Extended Highlights Worldwide

Scotland V Ireland, Official Extended Highlights Worldwide

If you want to watch rugby live free streaming game then come at http://www.livestreamrugby.com/ Here you can watch every single rugby exciting matches.

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18. NYC Arts Radio, Season 1, Episode 1, "Creating Communities"

NYC Arts Radio, Season 1, Episode 1,

Each episode of NYC Arts Radio investigates an artist’s relationship to one topic through its many facets, for example; words, stamina, value, commitment, palette/palate/pallet, studio, support, etc. With each episode the listener gains a greater sense of the far reaching entirety of art and its many dimensions in NYC and beyond. Separate interviews are held with individual artists, as well as people within and beyond the limits of the art world, on the same topic. Later, corresponding interviews are strung together to make an episode. Unlike typical interviews, NYC Arts Radio is not focused on specific art projects, exhibitions, or finished products. On NYC Arts Radio each exchange with an artist is meant to extract a deeper explanation of their practice and the chosen topic. The role of accompanying interviews is to explain a specific type of relationship to art, direct or otherwise, and to describe facts and opinions necessary to the show topic. All interviews are mixed into tightly edited tracks with sounds (bed music, noises, ambient sounds or pause of sound, etc.) which align with the topic and evoke emotional responses while maintaining interest from both artist and layman listeners. The resulting sound concept is inspired by RadioLab’s “new aesthetic in public radio” (Ira Glass). The goal of NYC Arts Radio is to construct each episode so the audience feels, through transmission, that they are experiencing a collective artistic way of being, and therefore a relation to what it is like to be a visual artist. NYC ARTS RADIO SEASON 1, EPISODE 1: “CREATING COMMUNITY” Tues, 2 Sept 20013 16:00:00 GMT (NYCARTSRADIO2013.09.02.001.001) Copyright (C) NYC Arts Radio (2013). All Rights Reserved. AM INTRO: NYC Arts Radio covers stories about what is it to BE a visual artist. This episode highlights an incredible story of collaboration between the well-known New York City based visual artist Ray Smith and the artists and co-founders of MANA Contemporary, Yigal Ozeri and Eugene Lemay. Of Ray’s work New York Times writer Hilarie M. Sheets recently said it is a (quote) “contemporary blend of magical realism and modernism, reflecting his bicultural heritage of Mexico and the United States.” The story you are about to hear is not so much about the pieces of art Ray makes, but about two types of communities which provide a very special and crucial role in building and maintaining artistic community. I met up with Ray at his home, invited in like an old friend. The walls, bookcases, and shelves covered tastefully with art, mostly appearing of Mexican origin alongside other worldly objects. Together, we walked to Cafe Select to have our conversation about the remarkable story that transpired between Ray and MANA after Hurricane Sandy, in which Ray lost his art studio. AM: We met at Antonio Murado’s house for that dinner party. RS: Yes, which was very sweet, actually. Had the storm already happened? AM: Yes. RS: Yes. So I was already wining about that. RS: I’m Ray Smith, I’m an artist and I’m a New Yorker. AM VOICEOVER 1: At that dinner I noticed Ray is adept at great conversation, whether in his native Spanish or English he is a force of nature. But what Ray does is make paintings; a great deal of them. They are often portraits and figures, painted with vibrant colors on oversized wooden panels or canvases and larger than life size wooden sculptures, which are made using layer upon layer of wood, think heavy and bold. AM: I wanted to interview you mostly about that conversation that happened that night about your studio, and the destruction from Sandy. What was your studio like before? RS: 
I’ve owned that building now for about, I don’t know, about 13 years. But the studio really hadn’t been completely functioning there let’s say until probably 2005. AM VOICEOVER 2: I need to expand, Ray’s studio is in the Gowanus area of Brooklyn, close to the Gowanus Canal. The single story building has a high ceiling, equipped with a disco ball, a half mezzanine and a yard outside. Besides using this space as his art making studio he also houses and supports many artists - for example, Jerry Otero and his organization Creative Youth Inc., which helps marginalized youths experience the possibilities of life through art. He also accommodates the whole Bruce High Quality Foundation collaborative. RS: And the reason, that was is because we had to renovate it and they had to do certain things to pass it over to us, so it took awhile for us to receive it . And then when we moved in there we, a lot of different projects began which it kinda like became a bit of a collaborative studio for a bit, meaning that I was using it definitely but, the Bruce High Quality was there also working on certain things and there was just you know there was just a lot of people going in and out all the time. And we did, we did a project with the Bruce High Quality called, called Smith-u-menta, which was like their Brucennials, I guess. A lot of different artists showing up and just hanging their work on the walls . And it was a lot of fun. So the whole studio from the time that we moved into it had taken on this special kind of spirit about it and it was a combination between a studio a discotheque and a. So it was a very lively place. It just had a very particular type of energy to it. AM VOICEOVER 3: Studio collaboration and the general artist community occurring at Ray’s studio before Hurricane Sandy was similar in function and philosophy to the goings on at MANA Contemporary: a million and a half square foot, well, I guess, let’s call it - an artist guild for now - in Jersey City, NJ. Here’s one if the Co-Founders, Yigal Ozeri, who is also an artist, actually I just saw his work in Madrid, at the renowned Museo Thyssen - Bornemisza. YO: I’ve known Ray from the end of the 8th year when I was in NY, he shows with Gagosian, with a lot of major gallery, Sperone. And I follow his art and he was like, always like really a little bit like an outsider - he came from Mexico, RS: Yes, first of all because I was born on the border of Mexico and the United States so, in a small, in a town called Brownsville, Texas. I grew up in Mexico City. YO: he was involved with a big group of the 80s, including Schnabel, Clemente, all of these artists. He was the youngest in that group. AM VOICEOVER 4: Before we get too far,... MANA is an old tobacco factory beside the Journal Square stop of the PATH train and is now what I like to call an artists island. Using Ray’s words, (quote) “To define MANA is to institutionalize it.” It is difficult to say everything about MANA Contemporary as its function changes daily. However, what can be said is that the space is filled with almost every artistic resource one could need. Yigal will explain a bit more and introduce fellow artist and Co-Founder, Eugene Lemay. YO: I met Eugene Lemay, two years ago, he invite me to this building and he said let’s do something together and I knew all the history about MANA and Moishe AM VOICEOVER 5: This is the same man that owns Moishe Moving, the well known NYC moving and storage institution. YO: and I said the best idea is to let’s build the center that will fulfill everything in the art world. EL: It’s a community for artists many different variations of, what an artist would need in a community. We have here right now 70 artists, we have here exhibition spaces, right now 5. We have a foundry, gallery spaces, frame shops, 3D facilities. YO: we are a professional storage space - there is a lot of major gallery, museum and artist and individual collectors storage their work and their art here. EL: We have food. I really believe that people, over food, have conversations and it’s not a lecture, and it’s not one sided. By having food you sit and you pass on ideas and you talk and you get the small talk, while you get the great ideas. AM VOICEOVER 6: Food is a great informal opportunity meant to be shared, as you recall, this is how I met Ray. Here’s the thing, MANA is always looking to improve on ways of creating community. Ray is a community leader. The two coming together on a project was inevitable. OK, back to how Yigal met Ray... YO: Ysabel that work for Eugene and me, she was an art dealer and she knew him personally and one day she invite us to a studio before what’s happened in Sandy and we start to talk about what we can do - something together with him . Ray besides that he is an artist, he is a collector, he is a curator. But Ray always keep his connection with the young young generation and he always bring artists to his studio - this is what is fascinating - he create communities and that was our fascination with him. AM VOICEOVER 7: “A true artist is not one who is inspired, but one who inspires others.” - Dalí Here is how Eugene describes meeting Ray...... EL: See my view of Ray is a little bit different. I met Ray only, about a year and a half ago, ...Yigal knew him for many years. And for me, bringing people like Ray into MANA it’s not, for me it has to fit into the group. I less look at the art. Even though I love Ray’s art, but it’s not an issue of his art. But there’s many great artists out there, there really is - the world has too many artists in it - in a certain way. But Ray is an amazing artist, but that wasn’t the main detail for me. AM VOICEOVER 8: Yes, art is the point here, but how does one make their selection in a city that is filled with so much talent and so many images. RS: Well, fuck I mean we are in NY, everybody works on images. RS: New York, which is the really cool part about New York and living here is that this city for some God forsaken reason is, and I don’t know what it is, You know for the past 200 and some odd years has attracted some of the most talented people on the planet. And it’s done it consistently, meaning that it didn’t, it never stopped, they just started coming and they kept coming they kept coming they kept coming. And still today every year they’re springing out of the earth. And that, THAT, that’s the talent. I mean that’s the, you know, that’s the you know the seductiveness of the City. And it’s the one thing where I think your money should go. RS: Well, maybe, you know, I’m just a cowboy. AM: Yeah. RS: Yes. AM VOICEOVER 9: “Personality is everything in art and poetry.” - Goethe EL: I went for Ray the man, I really believe in his view of the world, how he loves the artists around him, how he - you know a real artist, similar to Yigal - is artists is everything about them - it’s what’s all around them - the way they set their table, where they put the cup on the table. This is what Ray was about for me. And then I looked at him and I saw he was working with young people, how he’s sharing, how he’s giving and then - so that was the first phase of Ray. I wanted to do his show because of the man, not so much for the art, I was really interested in him. RS: MANA was kind of, it was really sort of like a bit of magic. I had been speaking to them about they had wanted me to do a show there. AM VOICEOVER 10: The idea to do an exhibition with Ray was on the minds of both Yigal and Eugene before the storm. They had seen within Ray’s studio like-mindedness with their own thinking - as to how a studio should operate, and knew he would fit in. Nailing down the concept of the slated show would soon follow. RS: Well, they wanted me to do something there. And we were trying to go over like who was going to curate it, how was it going to get curated, what was going to be the context of the show, what was going to be in it and what , how the whole thing was going to build itself. And then the last time I saw anybody from MANA was Yigal who went out there. He loved being in the studio at that moment because there was a lot of things going on. AM: The walls were covered, the floor’s covered with sculptures and stacked paintings and. AM VOICEOVER 11: ...artists and assistants were there making work.... RS: My daughter was going to do a fashion show there and there was a photo shoot for Bullet Magazine, it was kind of like everything was going on . AM: A fully functioning space. RS: Exactly. And it was all happening at one time and then what happened was is that Yigal came out there and saw the studio and saw the energy and he basically said, ok, I don’t want to do like a retrospective show, I don’t want to do anything like that, I want to move your studio to MANA. That’s what he said. AM: He wanted the energy in the space. RS: He said I want this whole thing at MANA. AM VOICEOVER 12: In case you missed that, there it was, the work and the energy of Ray’s space had captured Yigal and Eugene almost immediately. They wanted to bring Ray’s studio to MANA Contemporary. RS: Then that actually kind of like sort of worried me because I thought well now that’s a maneuver but if he’s so enthu..., anyway at that particular moment I began to feel a little, I thought, well now that’s a good interesting context so now I really did start thinking, ok, well let’s do this show at MANA. We’ll move Ray Smith’s studio out there for two months and we’ll rock and roll. YO: Now, so when we came to his studio, we start to design a show, in the middle of that year, suddenly happened Sandy and the studio got really messed up. RS: Everything was on tables. Everything was raised you know over 4 feet. But all of the paintings that were in the storage facilities, with the exception of a few, had all been raised. But the water didn’t come in four feet, it came in 8 feet, you know and so. AM: 8 feet!? RS: it just doubled the scale of what that was there. Not only that, because it goes up that high, then everything that was up say that was raised was all now boats. They are all floating around all over the place because everything is now gone to swimming. AM: Right right because who would assume that it would go so high to loft things up, to pull things off the walls. RS: So we got, yeah, we’ve got gigantic wooden sculptures floating around like, you know like... AM: Boueys RS: Like barges. AM: Like barges! RS: They are massive and so they were going around hitting things and they were hitting against the wall and crushing things, all the water entered, because of the level of the sea, or the river. So now, it’s got to drain via the drainage system of the studio. Well it started getting clogged, yeah, but what it did also was that it, it brought everything to one point. So it was all into the same thing, so that becomes like another damn. AM: This is so intense. RS: Yeah, so now you can’t get rid of the water because it’s all damned up inside the sewer system, so now you’ve got to pump it out. AM: Right RS: So by the time that we got in there, and mind you the water is chemicals from the Gowanus Canal, which is AM: just vile. RS: a superfund site. RS: Right and, sewage from the whole AM: Sewage from everywhere. RS: From the whole neighborhood. and all different types of stuff that’s all over the place so you just, you’re going in there and I can’t even imagine you know, you just can’t imagine, you know. AM: It’s just toxic. RS: I mean because you are no longer in a studio or anything like that, you are now in a toxic dump of sorts and you’re trying to save whatever it is you think. you can save. So, and that - you are trying to access at the moment. So it turns into kind of like a battlefield. And you’re trying to - you’re saying ok, send that over there, see if we can save that. AM: A triage unit of artwork, yeah RS: Exactly. And then this, you just destroy it. Throw all this away. AM: Did you have to destroy a lot of work? RS: Yeah, we had to destroy quite a bit, but it - the thing that we were destroying the most was obviously materials. So linens and canvases and all different types... AM: That can debilitate somebody. All your finances, yeah RS: It was very depressing. AM VOICEOVER 13: He had to leave his studio, there was no doubt about it. He was faced with the raw reality most had at that time - recovery, and most likely alone. Well, on the contrary. Ray and his studio were now the ones in need, and all the people who he had once given to, were certainly going to give back. 15 kids from Creative Youth Inc. showed up to help their generous friend. Then, Ray’s friend who owns a local construction company, came with a team in hazmat suits carrying biocide to combat the blooming mold that was attaching itself to everything, especially fabrics. Marianna, Ray’s daughter, was acting as head nurse in the battle to save as much work as possible, despite Ray’s impulse to dump what he thought was not worth saving or could be redone. Works in progress were immediately dumped, about 20. Collapsed cardboard tubes holding numerous large paintings were destroyed. Basically, all studio contents had to be washed, dried AND treated with chemicals. Small and large canvases that were stretched on wooden supports had to be taken off, washed, treated and re-stretched, not an easy task with limited hands and limited space. Also, the necessities of Ray’s full recovery were not available considering the equipment and tools to remake the wooden structures were no longer functioning due to their own waterlogged demise. There was so much in the studio to tackle and most importantly to dry. Due to the quantity of the damaged work, restoring the studio and its contents seemed like an insurmountable obstacle. AM: So you had insurance. Did you have insurance? RS: We had but it wasn’t it was irrelevant at the tail end of it because basically what they wanted to do was that they wanted to pay us to restore. If we came in and took pictures of everything then they would send a conservator even if we got somebody that sat there and said this is a total loss. AM: Right. RS: They would sit there and say no it’s not. So then they’d say well we need to get it restored. And we are going to send it somewhere to get it restored and then we’d say well, and they’d say, well you’re the best restorer, ‘cause you’re the guys that made it. AM: Right RS: So, we’ll pay you to restore it! And I’d say, if we’re restoring, then we’re out of business then. AM: Right because you need to be making new work, not restoring the old. RS: Exactly. So we had to figure out how all of that was going to happen. AM VOICEOVER 14: Ray likened the whole process to “watching yourself bleed, and wondering when was it going to stop.” Making art is a slow process, the combined time of paintings lost and restoring others would amount to a back track of at least 3 years time. The storm hit and the studio was out of commission. The idea of moving the studio now appeared to be lost along with it. Perhaps 30 years of art history and future sales were on their way down the drain. However, while paintings and sculptures were taking unmanned pleasure cruises in the newly formed reservoir of Ray Smith’s studio..... EL: We called him up to see what happened, are you ok, is everything ok? Actually, for me it was more like a courtesy call I didn’t think for a moment that something - it was a disaster, I didn’t think in those terms really. And he told me it was a disaster and whatever and I says ok, so let’s go out and see. I was myself Yigal and Ysabel, we went out to see him and when I saw his studio and the disaster I knew there was no way an artist of with so many years working and so much work over so 30 years span that if we didn’t pull him out of there he would go back to a normal life (as an artist). I mean, I would give up. If I was in his shoes I would give up. I’d say Fuck It this is not worth managing. So, I said to Ray “Let’s take it as it is, what we see here and let’s make a show out of it.” AM VOICEOVER 15: As you heard, before the storm the show was already in the works. The fact that the storm hit did not deter MANA, but gave them another opportunity to do something more than just have an exhibition... EL: First of all it would be a good show, second of all it will pull you out of all this chaos, it will be part of the process, which me and Yigal are always like preachers - the word process is like every second word we say. So for me it was about the process with Ray, Ray with his process outside of MANA and bringing it here and cleaning up the work, putting it on the walls and Ray pulling them out of this chaos. And that, of course, naturally went into has to do with the studio, and that’s when the friendship started. And that’s what I mean by choosing people that will fit into the organization, so that is what happened with Ray. It was very natural, I chose first of all the person then I go and see the second phase which is the art or what you can do or not do with them. YO: Eugene said, you know we going to rescue you let’s do it, let’s move, without anything, just send the truck. We put all his work, fix all the stuff, without that...first we take care for the artists, we take care of our family. You know like you save your family. AM VOICEOVER 16: and that’s how you’re rescued. MANA, the larger version of what Ray was already doing, swept in and aided Ray when he needed it most. It was a surprise and ultimately a relief for Ray that they were coming in the knick of time.... RS: So I wasn’t exactly thinking of prancing around trying to do a show for that matter. I mean I just knew that we had to do something to try and save our butts or whatever. But, basically at that point, it was figuring out how are we going to do that. And then MANA sent the trucks over. They said we want to help you and so they sent all the...We were already kind of going into that and so now they said ok we are just going to keep going with the idea of the show and you’re going to just send all the work over here because what’s the difference. Well now we don’t even have to think about the context of the show is, now the context of the show is literally try and save this shit. AM VOICEOVER 17: The hurricane solidified the original idea of moving Ray’s studio to MANA. However, before the exhibition could be a glimmer there were the very present stages of the recovery process: Stage 1. Get the work cleaned, dried and chemically treated. With Ray’s extended community this stage was happening, but there was no room to put anything once it was cleaned. Stage 2. Get the work out of the studio to be dried, assessed and accounted for. MANA was crucial in Stage 2. Without them getting the work out of the studio space the whole process would have slowed down to a crawl, where speed was crucial. MANA used their abundant resources to remake the oversized wooden structures, dry the work and get the canvases back on stretchers, which due to their size can require multiple people. They used their space to make more space for Ray to restore work and battle the mold. MANA moved, backed, stored and framed a great deal more works than were in the exhibition, all at their own cost. EL: I think it was one of the most fun shows I have personally ever done here at MANA and it had to do with Ray as a person. Ray the Man. That was supposed to be the name of the show but somehow it got slipped. YO: The art world with every generation brings something else and when you saw his work in MANA, you feel so fresh, there’s something that is so good you know and feel that you know and all the people feel that you know. And then now Eugene offer him to bring his whole community actually to here , all the young generation to work with him, and basically it’s a free studio, just tables and they come and they work. AM VOICEOVER 18: The exhibition was a triumph beyond the typical show; ultimately the work was resurrected for the viewers and the coverage in the NYTimes was more than favorable. Not only did MANA clean Ray’s work and exhibit it with great fanfare, Yigal and Eugene added another gem, they said, “Come, bring your operation here while you get back on your feet.” It was an invitation for Ray and his community to occupy one of MANA’s spaces until Ray was ready to return to his Gowanus studio. Ray too was thrilled about his overall experience with Yigal and Eugene. RS: Yeah and what I think is really sweet about MANA is that it’s actually run by artists. AM VOICEOVER 19: Meaning, yes, clearly they empathized with Ray over his studio situation and loss, but also truly understood his needs as an artist as they too live it. MANA was founded upon their combined knowledge of the necessities of artists, like themselves. RS: This is in the air, it wasn’t as though it’s just like us. This is something that is happening and we’re artists I guess are figuring that they can in a sense kind of invent the institution. We need that kind of like support to the degree that not everyone is sitting around there trying to scrounge off the next tube of Titanium White. They know what the process is and basically guess what MANA wanted? MANA kinda wanted what we were doing at the studio already anyway. It’s a large collaborative space where artists would in essence be the guys that would have their space. Because the museums have their space. Right. AM: Yes RS: And all these other people have their space. AM: Everybody has their space RS: Except that we’re the guys that are out on the street, you know. AM: Paying two rents. RS: Yeah, paying two rents. There you go - you see, you know what your.... AM VOICEOVER 20: This reciprocal relationship between artist and institution is not typical, but distinctive: EL: I think also more than usual in the art world we give a lot, but we also ask back a lot. And this is something very unique because usually it’s all about money. I’ll give you something that you need and you give me something that we need here, the center needs. And with Ray the same thing happened, we gave to him and he gave back. There is much more value in that in the end because usually in the art world it’s just about taking, you know. The gallery tries to take from the artist, takes 50%, but what is he really giving. And the artist works like a slave just to make that show. So here it’s just a little bit opposite - here I’ll give you where you give back to me. AM: Are you going to get into the Gowanus space at some point? RS: Yeah, I think so, at some point, I mean obviously yes. My daughter in a sense is kind of going over there to try and rebuild the spirit of the place . AM: Oh great. RS: and that’s really kind of more what’s happening at this point, it’s really not so much like ok, we just of sort of want to see what else we can do with it, you know. I think it will become more of a collaborative place. Where we’ll probably have events and pop up shows and certainly I’ll paint there and we’ll spend, we’ll do work there and all that kind of stuff, but I think that just now on a kind of sort of retrospect as to what had happened there and what the kind of spirit that it had and things like that I think that, and also the funny thing is that the studio in a kind of odd way was kind of going in sort of the same direction as MANA is sort of proposing as an art center. AM VOICEOVER 21: At this time MANA is providing Ray with a studio space large enough to make everything he needs to create. Ray still uses the Gowanus space to make enormous paintings that span the whole studio wall, to exhibit other artists works, and to have large gatherings. Marianna and Ray recently hosted an exhibition there thanking those who contributed to Ray Smith’s Studio post Sandy while simultaneously congratulating the Bruce High Quality Foundation on their Brooklyn Museum show. With each event they are reviving the space back to life. Rebuilding and joining these two extraordinary visions of community was an emotional experience for all involved. This newly formed greater community continues to grow and regenerate for the next generation of artists. Here, it wasn’t the discussion of money, but improvisational use of blood and sweat equity to revive something that will keep giving. AM: Thank you and have a good day at the studio. RS: Thanks a lot. ------- CREDITS: Thank you for listening to NYC Arts Radio. You can stream this and other episodes for free on our website: NYCArtsRadio.com There you can also submit your email, or follow us on Facebook, Twitter and Vine. Our utmost gratitude goes out to our guests; Ray Smith, Yigal Ozeri and Eugene Lemay. This episode of NYC Arts Radio is made by: Audio Editor, Colin Bright of Goldcrest Post New York Independent Sound Engineer, Nic Hard Sound Designer, John Wiggins who created the original score and made the whole show balance. and me, Allison Malinsky, Host and Producer For their unwavering support and advice, thank you to: Tim Braine, Sebastian Errazuriz, Jeanne Sison - Goldcrest Post New York, The Malinsky’s and Norman Vilalta.

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