This is the finished composition for an animation project for BCFE as part of my Music Production course. The first 48 seconds are synced with the animation (including Foley) while the rest is for showing where the piece could potentially evolve.
It's written for the context of a mostly visual piece so I tried to make it as complimentary or descriptive as possible so I tried to ensure nothing went overboard and would distract from what would be going on on the screen. The animation itself is about the failed Imperial Trans-Antarctic Expedition lead by Shackleton. The first 48 seconds describes the sailors camping on the ice with Shackleton overlooking the trapped Endurance. After that it's supposed to be a more determined tone as it moves into the dominant key before moving back into the tonic for a section which describes long, labourious strokes as they rowed across 800 miles of Antarctic ocean towards possible rescue, with a lingering doubt always gnawing at them and the very real risk of failure ever-present.
I may add more guitar parts if I can tastefully fit them amongst the orchestral sections (sorry woodwinds but you're way too pretty sounding for this piece). Orchestra is panned as much like the real thing as I could manage but they're not mixed or Eq-ed yet. Fair bit of reverb, though.
Also Michael Giacchino, if you're reading this, I apologise for ripping you off...
Los códigos de tiempo se añaden a los filmes, vídeos o material de audio, y también se han adaptado para sincronizar música. Proporcionan una referencia de tiempo para la edición, la sincronización y la identificación. El código de tiempo es una forma de metadatos multimedia.
La invención del código de tiempo hizo posible la edición de vídeo moderna, y finalmente condujo a la creación de sistemas de edición no lineal.
Another year, not another award show. In our January 2018 podcast, Betsy, Chris, Will and Justin discuss their picks for games of the year... with a twist: categories ranged from the social ("Fine, stop yelling I'll play it award") to the academic ("game that made me rethink my research"). Stick around for the end when the FPS crew each discuss their one true game of the year.